Mages - Cinematic damage or no?

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Mages - Cinematic damage or no?

Postby Dominic Chandler » Wed Sep 14, 2016 6:46 am

Are we using the optional rule that mages can soak lethal (but not agg, at least not without magic)?
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Re: Mages - Cinematic damage or no?

Postby Henchman Number 3 » Wed Sep 14, 2016 8:03 am

We are not using cinematic damage.

With life mages can alter themselves to soak lethal damage. Prime is required to soak aggravated damage. With life to allow a creature (like your PC) to soak it, or one can make an item soak agg (for armor purposes). Some sources of lethal and agg can be protected against/mitigated with forces magic combined with life or matter. Matter could be used to make armors (with prime if out of nothing, but you can use base materials and no prime).
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Re: Mages - Cinematic damage or no?

Postby Dominic Chandler » Wed Sep 14, 2016 8:26 am

Awesome, thanks!
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Re: Mages - Cinematic damage or no?

Postby Andrea Varela » Wed Sep 14, 2016 11:26 am

Would it be possible to get a little more clarification about the levels required to accomplish these tasks? Thank you!
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Re: Mages - Cinematic damage or no?

Postby Dominic Chandler » Wed Sep 14, 2016 11:37 am

(Totally unofficial, but based on what I've read in M20 and HDYDT)

Soak Lethal / Agg - Life 3 (HDYDT Pg 67)
Enchant an object to inflict or soak aggravated damage - Prime 2 (HDYDT pg 46)
Protecting against damage types ("Force Fields") - Forces 2 (HDYDT, pg 33, "Deflecting bullets")
Dominic Chandler
Cha 2, Manip 2, App 3
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Re: Mages - Cinematic damage or no?

Postby Andrea Varela » Wed Sep 14, 2016 11:58 am

Why thank you kindly, Dominic!
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Re: Mages - Cinematic damage or no?

Postby Henchman Number 3 » Wed Sep 14, 2016 9:04 pm

In this game the M20 core book is the only definite/official source book for spellcasting and mage in general. If you would like to look at other books for ideas (either How Do You Do That or Revised books) you may but you can't be guaranteed things will work that way. Especially with revised material, it does not always match M20 and the Archmage may choose not to include or change something. Also, there are complaints online that How Do You Do That sometimes contradicts M20 core though I don’t personally know if that’s true.

For soaking aggravated damage, from M20 pg 520 in the description of Prime 3
With such powers, she could (with Life 3) enchant a living thing so that it could inflict or endure aggravated damage;

We are aware that the Common Magickal Effect section Body Magic Chart lists “Soak aggravated damage” as life 3. This is unfortunately inconsistent with the effect being listed under Prime 3 (with the addition of life 3) and not being listed in the life sphere at all. Maybe they meant to write life 3/prime 3? Staff is going with the table being wrong over they wrote it in the whole wrong sphere.

With that in mind:
Life 3 – Soak lethal yourself
Life 4 – Soak lethal, other living being
Prime 2 or Matter 3– Object resists agg damage (matter is “hardening” the object. Unlike flesh, some “incredibly dense” physical objects can resist agg damage without being magical)
Prime 3 & life 3 – Living being soaks agg
Forces 2 & life or matter – “minor protection spells or force fields”

With matter I think there are creative ways you could use each level more or less effectively for armor. Starting at level 2 you could turn a vest into a single solid metal to make breastplate (better make sure it’s a perfect fit since you can’t change the shape). All the way to level 5 “Alter properties” for a silk blouse that’s as hard as diamond.

Mage players can also buy the following merits:

Armor (variable)
One soak die per point spent vs. bashing and lethal damage; one soak die vs. aggravated damage for every two points spent

Too Tough to Die (5 pt. Physical Merit)
You’re badass enough to shrug off injuries. They still harm you, but they don’t stop you. Game-wise, this Merit allows your character to soak lethal damage – NOT aggravated damage. Story-wise, those gunshots, knife wounds, broken bones, and so forth still tear your character up – he’s not bouncing shotgun rounds off his chest. By soaking the associated health levels, however, your character can push on through wounds that would cripple or kill most folks. Lethal injuries require the usual amount of time to heal. Soaking is not healing. If the Storyteller decides to use the Cinematic Damage option (Chapter Nine, p. 412), this Merit has no purpose and does not app

Characters could also have Wonders (the background) that grant these or other damage related abilities. With the Enhancements background, you can buy Wonders in the form of cybernetics or biomods (at the cost of permanent paradox or genetic flaws).

Some examples in the book include: Bulletproof Hoddie, Falconi and Associates Elite Business Attire (luckily Technocracy only, as it’s highly unbalanced in how it’s priced but it gives you an idea), Alanson R-25 Hardsuit (again technocracy only, but could be used as inspiration), Environmental Sustainability Adjustment biomod (double stamina when soaking damage from the environment you were designed to survive).

Basically, almost anything is possible with wonders going up to 5 dots. Of course if something is too unbalancing, staff may say no.
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