Game Rules (Please Read)

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Re: Game Rules

Postby Henchman Number 3 » Sun Aug 14, 2016 3:01 pm

Social Attributes and Rolls

Social Attributes
Characters will have all three of their social attributes listed in their signatures. While players will hopefully do their best to play these, accurately playing social attributes (especially ones you don’t have) is difficult. Please consider other players social attributes when you interact with them.

Don’t just look at their avatar picture, check their appearance rating. Think about how their looks affect your character. Consider a character’s charisma for how much they stand out and how appealing they are. Manipulation is a bit more complicated but reflects their social cunning and is relevant when someone is trying to influence your character in a less then straightforward fashion. Remember that a 2 is average and what most people we know in real life have. A 2 isn’t bad; it’s normal. However if someone has a 4 they are “exceptional” (likely more so then their player) so please take that into consideration when reacting to them.

Social Rolls
Social rolls in this game are based upon your character’s approach. Many social goals have multiple ways in which a character can try to accomplish them. For example, if a character wants the romantic attention of an attractive woman in a bar they might misrepresent themselves as someone more impressive (subterfuge), try to form an emotional connection (empathy), hit it off with engaging conversation skills (expression), ect. Choose a social ability (check the description) and attribute that represents the way your character is approaching the situation. In some cases two abilities will overlap and both may apply.

Players can make social rolls between PCs and those rolls should be given serious consideration. However, unless a power is in effect fundamentally it’s up to players to decide how their character would respond. Just because you have good subterfuge does not mean that you can convince someone their loyal brother is trying to kill them. Though if you’re wildly successful they should at least become suspicious or concerned. Remember also that if this were a staff roll difficulty would be adjusted to represent both how far fetched the lie is and how open the mark is to that view. The standard difficulty rolls between PCs are a simplification of the system meant to give characters a general idea of how the other character performed.

Staff may make or have you make social rolls when dealing with NPCs. These social rolls are more weighty then those between PCs. However, there are still limits to what NPCs are willing to believe and do.
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Henchman Number 3
 
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Re: Game Rules

Postby Henchman Number 3 » Sun Aug 14, 2016 3:04 pm

Flaws and Ones

Players should always endeavor to RP their characters strengths and limitations accurately. We understand this can be a challenge as players likely don’t have the same attributes as their characters and it’s not always clear where a 2 ends and a 3 begins. That being said flaws and 1s in attributes are not just ways of maximizing your build (though we have no problem with that). They are character points. If your PC is not RPing 1s in attributes or flaws that are their responsibility to implement staff will have a conversation with you about it. If it continues you will be forced to buy off the flaw or purchase a two in the attribute.

Some flaws are staff’s responsibility to run such as Enemy. Other flaws like Honest to a Fault are clearly on the player’s shoulders. Many flaws like Curiosity have mechanics but will be up to the player to simply RP the vast majority of the time. It is also the player’s responsibility to bring their flaw to staff attention when it would require a roll in a staff run scene.

Ones in social or mental attributes are not a free pass to put ones on your sheet without consequence. If your PC has one intelligence you should not be putting forward clever plans. It is also your responsibility to convey the low attribute in RP. If you have manipulation one you can’t just wait for other PCs to make social rolls to read you; your posts need to make your lies and intentions obvious. Note that being a jerk does not count as low charisma. Charisma measures not just your appeal but the strength of your social presence. A character with one charisma does not stand out even negatively; they are very withdrawn or boring to interact with. Also make an effort to bring up your physical ones, such as having a stamina one character often sick or winded.
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Re: Game Rules

Postby Henchman Number 3 » Sun Aug 14, 2016 3:06 pm

Be awesome and HAVE FUN!

Be awesome!
This is a game where players can be awesome and do awesome things. You aren’t an average person in your abilities or what your character has the potential to accomplish (even kin). If you have an unusual or special idea for a concept, character direction, or goal, feel free to bring it up to staff. Staff may say no, adjust it, or your PC might fail, but there is no harm in bringing up or pursuing cool things. Likewise, tell staff if there’s something you’d like to work towards but have no idea how to approach.

Have fun!
Staff is running the game in the hopes that we can all have fun together. Enjoy yourself! :) If you see another player is bored or having a hard time try to help them out. If you are bored or having a hard time please talk to staff kindly about it. If you have ideas for something you would like to happen or the sorts of things you’d like to do feel free to share your ideas with staff (though they may say no).
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